if the character has 10 Retribution (50% damage reflection) and equips the Devourer's Heart (Reflect 20% of any damage) only the 50% damage reflection from Retribution will be used, not 70%. It is worth noting that when using multiple sources of damage reflection, the effects don't stack (eg.Enemies with 100% or more resistance against reflected elemental damage will be immune to or even heal from the damage being reflected against them.With the Glass Cannon skill always ensuring players take status effects through their armour, any enemy the player encounters will be much more likely to attack the Retribution wielder than other party members. Due to how the AI calculates its targets, it will want to attack enemies that can most easily be affected by statuses. Ironically, using Retribution in addition to Glass Cannon on a tanky character is an excellent combination.Therefore it is not recommended to use both. Retribution and Damage Reflect from shields are mutually exclusive.This includes damage from all spells as well as all basic attack and ability damage, and even damage from being teleported. All damage that impacts the character with Retribution will be reflected.100% of the damage will be received by an attack, and x% of that damage will in addition be dealt back to the attacker. Despite saying the skill 'reflects' damage, the character with Retribution will not take reduced damage through invested points.Each of these builds will be much stronger with added padding of the Fighter's starting skill lines.
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